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Marco Pelas Brahm

Character Artist


Country, City



Date of Birth:

December 19th, 1989

About Me

I see myself as a maker and I love to create, not only at work but in my spare time. Through my inquisitive nature I get to explore as I create and that is exhilarating. I would love for all of my work to also tell a story, because I am passionate about storytelling, that is why I am so engrossed in pop culture and all forms of entertainment.

I consider myself a person of duality in a constant tug of war between the logical side and the creative side. Thankfully these are my outmost qualities when it comes to my professional work.

My personal nature is that of a happy and easygoing person, that likes to entertain and make other people happy.

Work Experience

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June 2020 - September 2023

June 2017 - Nov 2019

December 2016 - May 2017

Character Artist, IP: Entropia Universe

In the beginning I got to work with environments, which was great to learn some techniques regarding trimsheets and hardsurface modelling.

Mostly my time at MindArk has been making creatures, and props, and clothing items for characters. I have been working on the whole process from blockouts, all the way to final shaded model in the engine.

Cross collaboration between departments have been also something I was working with as a "Squad Representative"

I also was the lead character artist for a while, employing some of my leadership and organizational skills. Mentoring Interns and making workflows / pipelines and doing documentation.

Vizulization Artist, Volvo Cars Design

3D generalist at image productions.
Improved the pipeline for dataprep for vizualisation with the help of Volvos internal dataset tool, Digicar.
Lead Artist for a Materialproject, updating all of the material for visualization, together with an external agency.

3D Generalist, Alten

I worked here during my last year off school to finish up and complete the projects I was attached during my Internship.
After those were tied up I was employed for a few more months working on various part of their productions, such as animating, modelling, texturing and making some images.

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